






Let me start by saying this: Here To Slay is an absolute blast. It's like if Dungeons & Dragons had a baby with a fast-paced card game, and that baby was raised by adorable anime-style animal heroes. The moment you open the box, the vibrant artwork pulls you in—each class (like Warriors or Thieves) has such personality, even my 9-year-old niece became obsessed with the sneaky Cat Thief leader.
The Good Stuff: First off, the gameplay is perfectly balanced. You can win by slaying monsters OR assembling a dream team of six heroes, which means no two games feel the same. The dice rolls add just enough chaos to keep things spicy (that "risk/reward" tension when rolling for a monster kill? Chef’s kiss). And props to the designers for including mini rule cards—because nobody wants to pass around a giant manual mid-game.
The Quirks: Okay, yes, modifier cards can stack into absurdity (imagine needing a +12 to slay a goblin because your friends are trolls). And yeah, the challenge cards let outsiders meddle in your duels—great for drama, annoying if you’re losing. But hey, that’s what house rules are for! We tweaked ours to cap modifiers at +5.
Real Talk: This game shines with 4+ players. Two-player mode works but lacks the backstabbing chaos that makes it hilarious. Also, while the base game has tons of replay value, I immediately craved expansions (Berserkers & Necromancers = instant buy). Pro tip: Play to 5 monsters instead of 3 for longer, epic sessions.
Final Verdict: Whether you’re a seasoned gamer or just want something fresh for family night, Here To Slay delivers. It’s strategic enough for adults but simple enough for kids (my 3-year-old "helped" by rolling dice). Just brace yourself—once you start playing, you might not stop for hours. *glances at clock after a 7-hour marathon* Yep.
