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The first thing that struck me was how beautifully they've balanced the train/boat dynamic. You're constantly torn between collecting train cards (with those precious wildcards) versus boat cards (which let you claim two sea routes at once!). My family still argues about which strategy works best—my sister swears by dominating ocean routes while I'm a land-lubber at heart.
That harbor mechanic? Absolute genius. Placing harbors at key locations can net you massive bonuses, adding this delicious layer of strategy where you're constantly weighing whether to secure your route first or grab those sweet harbor points. The first time my nephew blocked my perfect harbor spot, I may have shed a single dramatic tear.
Some real talk though—the learning curve is steeper than the original. While veteran players will pick it up quickly, I wouldn't recommend this as someone's first Ticket to Ride experience. And yes, the boat cards do feel slightly scarce when everyone's gunning for maritime domination.
What makes this version truly special is its replayability. With hundreds of destination tickets and two completely different maps (the global one and Great Lakes), no two games ever feel alike. After dozens of plays, we've still only seen about a third of possible route combinations!
The components are typically Days of Wonder quality—sturdy cards, colorful pieces, and that satisfying weight when you place a long route. Though fair warning: after heavy play, consider reinforcing the board edges with tape like we did.
Is it worth the premium price? Absolutely. This isn't just another Ticket to Ride—it's like getting two master-level strategy games in one beautifully crafted box. Just be prepared for some seriously competitive family game nights where 'just one more game' turns into sunrise.
